Abstract

ich lays a foundation for students' subsequent professional learning. This study focuses on the situation where undergraduate students from vocational colleges have boring content, poor spatial imagination, and complex knowledge that is difficult to master in mechanical drawing learning. Methods including computer 3D modeling, computer 2D drawing, VR+AR technology, artificial intelligence technology, gamification, etc. were adopted to effectively reconstruct course design and content, enhance students' learning interest and effectiveness, and provide ideas for future applications in other colleges